Season 15 Underway ... Contracts Changed

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Season 15 Underway ... Contracts Changed

Postby Walter » Sat Jun 09, 2012 12:38 pm

Ladies and gentlemen (well, let's be honest, probably almost all gentlemen), thanks for your patience with the difficulties we had with this season's playoffs. I hope the free Influence makes up for that, and one of our top priorities for this season is rewriting the playoff code (which is at this point some of the oldest code on the site). Really, we'd rather have a system that doesn't penalize teams for playing in harder divisions and going to a simpler format (and probably even including a few more teams each season for more chances at glory.) But that's next season, let's talk about the here and now.

The contract system has been vastly simplified and no longer will price out your players as they level up (especially in the top leagues). Replacing the generic contract with a money formula based on experience level and a range based on league, you now issue a type of contract to a player based on what role in your organization you want him to play: Development, Journeyman, Everyday Player, Star, or Franchise.

These new contract types come with a built in bonus for the player that receives them, such as an experience bonus for development guys, and added intangible effects for Stars. The downside? Player salaries aren't going to be as high as they once were. But rather than just penalizing your players for gaining levels, team owners (and players) now face the decision of just what level of contract they are willing to accept ... as only so many of each type are available. So no issuing 25 Franchise contracts ... the prestige and money that go with it are available only to select players.

Because of this new structure, contracts can be for much longer periods of time, particularly at the top end of the scale. If you're willing to give a guy a 10 year Franchise contract with a big signing bonus at the WBL, you can do that. Here are the contract types, number available, and bonuses:

Development (3 available): This contract is intended for your younger bench players who are still developing into starters.

Special: Experience Boost.

Journeyman (9 available): This is a more veteran player who plays either as a platoon or possibly in the bullpen. Versatile, reliable, and necessary.

Special: No moxie loss when appearing in a game.

Everyday Player (6 available): The meat of a team's lineup and a starting rotation. These guys may not win you the pennant, but they can lose it for you.

Special: Bonus to all training types.

Star (5 available): The guys who appear in team media and are starting to make the bigger money. In contract terms, these are the "clubhouse leaders" ... guys whose behavior will lead the team by example.

Special: Double intangible bonuses for background and personality.

Franchise Player (2 available): Your biggest superstars, the ones who make the big bucks and will anchor the lineup or rotation.

Special: Huge salary.

This is a simplified system, with a little bit more video game type elements and bonuses, and less overall number crunching. This also helps to close some of the major exploits in the salary system (signing 2 or 3 year contracts when a guy is low level). So keep all your own guys if you want. Just know that some of them are going to have to make financial sacrifices to stay with your team .... as is realistic.

So good luck out there in Season 15!
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Re: Season 15 Underway ... Contracts Changed

Postby Tib Kirk » Sat Jun 09, 2012 1:38 pm

Thanks for the generous influence rebate! :D

Tib.
Last edited by Tib Kirk on Sat Jun 09, 2012 5:00 pm, edited 1 time in total.
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Re: Season 15 Underway ... Contracts Changed

Postby Peter Jahn » Sat Jun 09, 2012 3:07 pm

i dont like that you have to pay for 2 franchise players even if you have none. btw normally there is only one franchise player per franchise/team. plz remove the limit for a middle category like "everyday player" - its kind of impossible to fill all roles without overpaying some and underpaying others, thats stupid and has nothing to do with realism. If I am the yankees lemme pay the money and if i am the nats lemme see if someone wants to play for low money.
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Re: Season 15 Underway ... Contracts Changed

Postby Kernsie51 » Sat Jun 09, 2012 6:30 pm

Thanks very much for the influence rebate. Very Generous.
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Re: Season 15 Underway ... Contracts Changed

Postby CoachL78 » Sat Jun 09, 2012 7:11 pm

I have had great experiences when my players are playing for teams run be people rather than computers. When should an agent get nervous about not having any offers and solicit offers from computer teams? Thank you in advance for anyone that would advise me.
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Re: Season 15 Underway ... Contracts Changed

Postby Canonico » Sat Jun 09, 2012 8:05 pm

CoachL78 wrote:I have had great experiences when my players are playing for teams run be people rather than computers. When should an agent get nervous about not having any offers and solicit offers from computer teams? Thank you in advance for anyone that would advise me.
Coach L


The fact that you sign with a CPU (Computer) team, does NOT stop your players from signing with a Human owned team at any point.

Except after roster freeze, but that doesnt happen until late i the season. So you can have your players signed with a CPU team when you want because it wont be a prohibition for a human team to sign you at any point. (With that exception i meantioned).
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Re: Season 15 Underway ... Contracts Changed

Postby Hitman » Sat Jun 09, 2012 11:10 pm

Peter Jahn wrote:i dont like that you have to pay for 2 franchise players even if you have none. btw normally there is only one franchise player per franchise/team. plz remove the limit for a middle category like "everyday player" - its kind of impossible to fill all roles without overpaying some and underpaying others, thats stupid and has nothing to do with realism. If I am the yankees lemme pay the money and if i am the nats lemme see if someone wants to play for low money.



Some teams in real life have more than one franchise player. In 2OR, they are allowing you to have two franchise players and if you think about it, that will allow you to have one franchise Batter/Fielder and one franchise Pitcher; or two of one and none of the other.

There is such a thing in real life as large market teams and small market teams. The Yankees are in the large market bracket where as the Nats are in the small market bracket. That is the reason why the Yankees can afford to dish out the money and teams like the Nats, A's, Padres, Royals and so on cannot afford to dish out the big contracts due to their limits of being in the small market bracket. That is why the good players end up leaving those smaller market teams for the larger market teams. Adrian Gonzalez left the Padres for Red Sox because the Red Sox can afford him. Prince Fielder left the Brewers because they could only afford to keep one franchise player, Braun, so Prince went to free agency to land the big contract that only a large market team can offer. Make sense now?

You can't compare this game to the real life situations that you are trying to quote, unless the devs change the game so that it is exactly like real life. I don't want to say that they can't because its not possible, because it is possible, but World War 3 will more than likely occur first because it might take that long to accomplish it.
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Re: Season 15 Underway ... Contracts Changed

Postby joelwest » Sun Jun 10, 2012 1:31 am

Walter wrote:This is a simplified system, with a little bit more video game type elements and bonuses, and less overall number crunching. This also helps to close some of the major exploits in the salary system (signing 2 or 3 year contracts when a guy is low level). So keep all your own guys if you want. Just know that some of them are going to have to make financial sacrifices to stay with your team .... as is realistic.

the old two or three year contracts were not an "exploit", but a strategy. it encouraged lower Tier level players to be signed so that in the second year of the contract they could contribute but at a lower salary rate. without this "exploit" there was almost no desire for team managers to sign low Tier level players (unless the team moved up together at the same age each season like mine)

UPDATE 2012 July 7 - it turns out the 25 possible contracts for human players on the roster add up to the "salary cap" for that Tier. in that the precise allocation of each type of contract is fixed for every Tier, there no longer is a need for the concept of salary cap

===

now that salary caps no longer matter (you can hire human players up to the roster limit of 25), it turns out multi-year contracts also do not matter. that is because player level is no longer tied to salary. the only reason to sign for more than one year at a time is that it helps a team manager during season rollover if some of his players are still on the team (so they do not have to be repopulated)

so a side effect of the new contract structure is there is no reason at all a human manager should recruit lower level players for his Tier if his primary goal is to get into the playoffs for that Tier in any given season. hence more (lower Tier level) human players will end up on cpu teams -- not getting free training and likely wanting to quit the game
Last edited by joelwest on Sat Jul 07, 2012 3:20 am, edited 5 times in total.
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Re: Season 15 Underway ... Contracts Changed

Postby Alex Toye » Sun Jun 10, 2012 2:29 am

when will the cpu offer the contracts as suggested? i tried to get cpu offer for one of my player and when i hit accept i kept getting an error message so i stopped getting offers
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Re: Season 15 Underway ... Contracts Changed

Postby KnucKles » Sun Jun 10, 2012 9:24 am

i was able to sign 1 player, then my next 3 keep getting errors, will not sign, then it keeps getting new offers from dif teams, same thing, error, no matter how many teams i try to sign with.
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Re: Season 15 Underway ... Contracts Changed

Postby KnucKles » Sun Jun 10, 2012 10:00 am

after trying numerous times, i got them signed but now my short stop is a Designated hitter, i built him for defense
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Re: Season 15 Underway ... Contracts Changed

Postby fanboygraham » Sun Jun 10, 2012 10:11 am

KnucKles wrote:after trying numerous times, i got them signed but now my short stop is a Designated hitter, i built him for defense


Try to get him signed to a human D-League team that wants him as a starting SS, then. Just b/c you've signed a DH with a CPU team doesn't mean you can't opt out of that contract if/when a human team comes calling.
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Re: Season 15 Underway ... Contracts Changed

Postby KnucKles » Sun Jun 10, 2012 12:08 pm

the odds of getting on a human team are not very good
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Re: Season 15 Underway ... Contracts Changed

Postby dean » Sun Jun 10, 2012 12:27 pm

there's something wrong with the game. it won't let me accept an offer from anyone and my players are just setting here.Was this a programming error?
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Re: Season 15 Underway ... Contracts Changed

Postby fanboygraham » Sun Jun 10, 2012 12:28 pm

dean wrote:there's something wrong with the game. it won't let me accept an offer from anyone and my players are just setting here.Was this a programming error?


Check the thread here: viewtopic.php?f=20&t=10174
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Re: Season 15 Underway ... Contracts Changed

Postby Travis » Mon Jun 11, 2012 7:46 pm

CPU teams got locked up, but it's been fixed.

Also, due to all of the shenanigans with the playoffs last season we let everybody keep gamechangers they had equipped in season 14.
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Re: Season 15 Underway ... Contracts Changed

Postby mikelust1977 » Mon Jun 11, 2012 9:05 pm

Travis wrote:CPU teams got locked up, but it's been fixed.

Also, due to all of the shenanigans with the playoffs last season we let everybody keep gamechangers they had equipped in season 14.


awesome, thanks guys. keep up the good work and lets rock in season 15
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Re: Season 15 Underway ... Contracts Changed

Postby FastFreddy » Mon Jun 11, 2012 9:16 pm

For those that have not gotten on a team yet, you can if you really try hard. I got all my players on teams and had many offers for all of them.
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Re: Season 15 Underway ... Contracts Changed

Postby spotmonkey » Tue Jun 12, 2012 12:32 pm

FYI.... Season starts the 14th. Please note, Always look at the League Page and Click on Full Schedule for exact dates.

http://www.twooutrally.com/schedule.php ... uman4&pl=1
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Re: Season 15 Underway ... Contracts Changed

Postby Canonico » Tue Jun 12, 2012 12:38 pm

spotmonkey wrote:FYI.... Season starts the 14th. Please note, Always release a announcement with Schedule for exact dates.



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Re: Season 15 Underway ... Contracts Changed

Postby tomLitton » Thu Jun 14, 2012 11:06 am

Just my $0.02

I would not have placed limits on the number of types of contracts. Instead I would have had consequences to signing too many of one type.

Franchise contracts could get a higher salary. You can try signing 4 or 5 franchise players, but then you run out of room on the salary cap, and the rest of the team is filled with low level newbies.

A star contract could also give a boost to lower level players, but a debuff to other stars. So if your entire team is filled with stars, then it will be worse than a team filled with everyday players, which is worse than a team with 3-4 stars and the rest everyday players.

There isn't a need for a limit on everyday players and journeyman players. It's a matter of what buffs you want.

Developer contracts could give lower salary in exchange for a boost in experience. It could also include options to another type of contract after the first year with the same salary.
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