Season 13 is underway. What's next?

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Season 13 is underway. What's next?

Postby Travis » Wed Mar 14, 2012 4:10 pm


Finally, the World Baseball League is established and functioning. We wanted to wait until we had enough team owners to fill 2 Tier A leagues before we rolled it out, but demand was high, and the need for a higher level of competition was becoming pretty clear. That's beta for you! So other than that, what else is new?

Well... not a whole lot that you can see. We've had to spend a lot of time on mundane business affairs, getting our taxes in order, that sort of thing. It should be noted that we have gone through and revamped CPU players a bit so that they won't be so easily pounded into the dirt each night. A CPU player is still always going to be less effective than a human player, but at least now they shouldn't be as "crap the bed" awful.

We do have some pretty big plans for season 14, but in the meantime there are some small features I'd like to try and add during season 13. One such feature would be the ability for team management to override pitch effort and stealing aggressiveness settings for players. The scout's player could optionally opt out and keep the settings they've put in, but honestly this will work better for lineup and bullpen use.

We have two major development priorities for next season. The first is overhauling the contract system. We want to make it more simplified and interesting. If we do it the way we want, salaries will no longer be attached to player level, but will be decided on how much the manager thinks the player is worth. Mangers could always adjust the salaries up and down, but the ranges were always attached to the player's level. There will be more safeguards in place to make it easier to stay inside the league cap, and we might even open up bonuses to the lower tiers.

The other thing we'd like to get done by season 14 is the infamous gambit system. For those of you who are new, this will be a set of controls that will allow team owners to setup some basic rules on how to use bullpens and benches during games. It may even help improve CPU team AI. We're a pretty major step into it already with the integration of WPA into the game engine, but there's still much to be done here.

After those two things are done our next major focus for season 15 will be implementing Impact Gamechanger Cards. Impact cards will be powerful one-time use cards that get used once per series by any player or team if the right conditions come up. Want to throw a pitch up and inside to make 'em think twice? There's a card for that. Want to lean in on an inside pitch and take a hit for the team? There's a card for that. Wanna see a bench clearing brawl the next time your batter gets binged? There's a card for that too. As well as batting and pitching cards, there will be fielding cards, umpire cards, stadium cards, weather cards, and more. We believe these will bring a lot of variety to to the sims.

That leaves a few features that we've got on the wishlist of things we'd like to add. The first is something we're calling the Player Avatar Creator. This would be an addition to the Player Creator that allows you design how your player looks rather than upload an image. The second is an ability/tech tree system that will let players develop abilities that influence different game engine rolls. These are of course ideas for much further down the line, but we're certainly thinking about them.

As always, thanks for your continued support, and good luck in season 13!
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Re: Season 13 is underway. What's next?

Postby radbytrade » Wed Mar 14, 2012 4:15 pm

Lots of amazing stuff here. You guys are doing an awesome job, keep it up!
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Re: Season 13 is underway. What's next?

Postby Peter Jahn » Wed Mar 14, 2012 5:39 pm

thats sound fantastic! :lol:

cant await gambit system and the ability/tech tree as it means pitcher could learn new pitches like in real :D :D :D

influence game cards are kinda scaring - lets see how powerful they are and if the "money elite" wins every game wih them (same goes for low tier bonuses)
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Re: Season 13 is underway. What's next?

Postby sendekyo » Wed Mar 14, 2012 8:06 pm

Everything sounds cool, though I particularly enjoy manipulating images for my players on my own. This would be particularly useful for players who don't bother with avatars, then we can easily notice which players are human or CPU.
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Re: Season 13 is underway. What's next?

Postby fanboygraham » Wed Mar 14, 2012 11:30 pm

radbytrade wrote:Lots of amazing stuff here. You guys are doing an awesome job, keep it up!


What he said.

Keep it going, guys.
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Re: Season 13 is underway. What's next?

Postby joelwest » Wed Mar 14, 2012 11:33 pm

if the player avatar builder includes team uniform, the team would look like they all play for the same team (unlike the present system where each picture tells its own story)

regarding variable salaries, that opens up openly rigged bidding, ie high bid does not win. which is same as current system, just a bigger swing of allowable offers makes the rigged bidding more evident

a manager who is bidding on his own player will tend to pay him rock bottom in order to make more team cash each season
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Re: Season 13 is underway. What's next?

Postby Travis » Wed Mar 14, 2012 11:43 pm

joelwest wrote:regarding variable salaries, that opens up openly rigged bidding...

When I said that all that was meant was that player level would be removed from the equation. There will still be a structure in place. Essentially team owners will have different kinds of contracts they can hand out. The contract you might hand out for your most valuable player might be called an All Star contract. The All Star contract would have a salary range similar to signing a top level player for the tier, only you can sign it to whatever player you want.

So there would be a variety of different contract types you could give out with different salary ranges, but it would no longer be tied to level. The chief reason for this change is to allow for more flexibility in the uncapped leagues where top level players become unaffordable when the salary is attached to their level.
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Re: Season 13 is underway. What's next?

Postby Walter » Thu Mar 15, 2012 2:49 am

Yeah, what Travis said.

With the proper amount of fine tuning, this could eliminate some of the discrepancies in contracts, and make for some interesting gameplay mechanics. What if, for example, a player takes an intangibles hit for playing on a rookie league minimum contract while someone lower level than him occupies a Franchise one? We'll keep it simple at first, but all in all, we're aiming to streamline the experience, force a minimum salary structure on owners (so that they can't simply over or underspend their competition) and make it more game-like, instead of spreadsheet like.

And we'll still let the owners have their signing bonuses at the WBL level for those who want to deal in cold, hard cash.
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Re: Season 13 is underway. What's next?

Postby sendekyo » Thu Mar 15, 2012 11:10 am

Regarding the contract changes, I suppose this makes my attempt at gathering salary data moot?
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Re: Season 13 is underway. What's next?

Postby Walter » Thu Mar 15, 2012 11:58 pm

Nay, not moot, but it will definitely see a change take place. Using money effectively and sending the right contracts will still be a major consideration.
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