Beta 2.0 - Welcome To Season 12

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Beta 2.0 - Welcome To Season 12

Postby Walter » Thu Jan 26, 2012 2:21 am


Travis said it in an earlier post, and it is worth repeating here: this is easily the single largest update in Two Out Rally history. With this update, we're down to precisely one promised feature that isn't yet in the game. The headway has been huge. I know it's been a long time coming for some of our longer tenured Alpha members, but we (and especially Travis) toil away on meeting our promises, some of which may have been a bit ambitious. But hey, that's the goal, right?

This is the very last season in which Tier A will be the highest level of competition, as our stated goal was achieved: Tier A is completely full with human run teams, all of which earned their way up from the bottom. The World Baseball League is opening its doors at the conclusion of this season, and taking with it all of our honored and longest tenured members to build their legacies. I know age of the players is a concern for some of you, as they are going to be approaching the downside of their prime, but let's work together to come up with an amicable solution so that they get their day in the sun: the first crop of talent to ever do so. But we're getting ahead of ourselves. Let's talk about what is here now.

1. Things Are Prettier

More dynamic shadow effects, more perusable pages, readable fonts, better graphics, a few more shiny touches here and there. If you peruse the pages, you'll see a lot has changed, and we think for the better. We hope you think so too.

2. New Features to the Scout Page

If any of you had the Scout page bookmarked, be sure to update it. It's no longer the "Scout Rank" page, but just "Scout". This now includes an easy reference to players that are online, as well as your "Friend" and "Foe" lists. Use this to make new connections ... or rivals. You can also use this to give Croco-drinks to each other? What the heck is a Croco-drink? Well, keep reading.

3. Gamechanger Filtering

Tired of facing a daunting wall of Gamechanger cards you've earned through your many achievements? Well, worry no longer ... you can now sort by type, rarity, or name to easily find the one you're looking for.

4. Live News on the Scoop

The Scoop now gives a running ticker of contracts as they get signed. Watch the Hot Stove in live time, and feel the heartbreak as you see that coveted second baseman sign with a rival for a Fielder-esque pile of cash, or watch what positions are hot movers ... and which ones are value buys.

Even better, when the season starts this live ticker will include a list of the evening's best games, based on a formula of how wild the swing in the WPA score. So if you think you had the barnburner of the night, well ... the front page will now tell you if you were right.

5. Skills Tab on Players Now Includes ESR (Effective Skill Rating)

How does that work? ESR takes some of the guesswork out of where your player stands in the complicated math of the Two Out Rally engine, allowing you to review your ratings when considering factors such as handedness, opposing focus, and equipped Gamechangers. Struggling to formulate a perfect combo? Use this tool to show the way.

6. Training and Jackpot Overhaul

Good news ... you can now use the quick training tool to get the "jackpots" that would happen during normal training, so you can claim back some of your valuable time if you own numerous players.

In addition, the jackpot system now favors players with low moxie. So if your team is down in the standings, you have a better chance of walking away with the big prizes. On top of the world, up by 30 with 35 to go? You've got enough going for you already. This should help losing teams get back in the race if their players stay on top of their training. Speaking of which ....

7. What in the blue hell is a Croco-Drink?

You might recognize it as one of our first endorsements. Well, now you can bring the power of food coloring and salt to your own player's table. Use these to get an extra training session once per day. Even better, make friends - they can give them to you, as can your team owner. Don't like being social? Well, you can still buy them for a small amount of influence. Check out the training tab - you'll see how it works after you've done your workouts one day. Every scout got a case of these (15) on the house.


8. Team Croco-Drinks / Team Colors

Team Croco-Drinks are where the magic happens. Once they buy the contract with the Croco-Drink MegaFood juggernaut, they have the ability to give them out in unlimited quantities.

Yes, that's right, unlimited.

How does this work? Well, there are a couple of caveats. The owner can give croco-drinks to any player signed to a contract with them as long as:

A. The Player is Online
B. The Player Doesn't Have a Crocodrink

We want to encourage a couple of things with this system - one is more organized play and cooperation among team owners and their roster. The other is rewarding players for playing Two Out Rally, and give them a way to even the score if they prefer to play for free. We think this accomplishes both those things. Drink up!

Also, you can now choose your team's colors on the team page. This is critically important. Why? Well, because ....

9. The Two Out Rally Gamecast

Yes, it's live. Yes, it's running on the server as we speak. Yes, your games will be shown in full replay format, at long last. Yes, you can see what pitch you struck out on and where. Yes, you can see where that ball got caught in the gap. Yes, cameras will flash when you hit a home run.

Inspired by the style of the ESPN baseball Gamecast, this will let you finally experience your Two Out Rally series games as more than just a series of numbers and spreadsheets. The ability to see who's on base, quickly look at stats, peruse a defensive lineup, and watch the action unfold is yours. Unfortunately, you won't be able to see this live until the first series of games plays (which, as Travis mentioned, might be a tiny bit later than normal as we position all this together).

What we are going to do is take one of our video captured ones and upload it to Youtube and link to it in this thread so that you can see some of the magic in action.

There's really so much in it that it's hard to break down in a single paragraph: mouse over stats, user and player information as well as avatars, ball placement, crowd effects, type, location, and velocity of pitches, ball location, a few fun animations just for kicks. And there's so much more we'll be able to do as we get it out there. I hope you're as proud of it as we are.

Believe it or not, we wanted to launch even more, such as the drag and drop interface for lineups, finally a working version of the gambit systems, and some retooled ways to acquire and renew teams, but time simply did not allow. This is really the version of the game we wanted to originally launch, almost entirely. We're proud that it's most of the way here, and glad you are all on board with us.

Ladies and gentlemen, play ball.
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Re: Beta 2.0 - Welcome To Season 12

Postby Scott » Thu Jan 26, 2012 2:27 am

Hard work paying off!
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Re: Beta 2.0 - Welcome To Season 12

Postby K-ROD FACEPUNCH » Thu Jan 26, 2012 2:30 am

Indeed. Grats Guys.
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Re: Beta 2.0 - Welcome To Season 12

Postby Stancher » Thu Jan 26, 2012 2:50 am

!!! :o
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Re: Beta 2.0 - Welcome To Season 12

Postby K-ROD FACEPUNCH » Thu Jan 26, 2012 3:31 am

To send Croco-Drinks go to your team page and click on report. Where it shows your players and who is online, you now have a croco-drink check box next to it. Enjoy!


Send to any member of your team, signed to a contract and online!
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Re: Beta 2.0 - Welcome To Season 12

Postby Travis » Thu Jan 26, 2012 4:13 am

One thing we forgot to mention was that there have been some changes to the way pitchers will be used. No longer will a closer come out and pitch 5+ innings if the game goes long. If he's only got enough stamina to pitch a couple of innings then that's all he's going to pitch! This should ensure that relievers get used far more frequently.

As well as putting closers on the stamina system, we've reworked the default pitching depth chart to more efficiently use relievers.

Default Depth Chart
SP1LRSU1MR2CP
SP2MR1SU2MR3CP
SP3MR2SU1MR4CP
SP4MR3SU2LRCP
SP5MR4SU1MR1CP

If the closer get's called out for a save situation, that's when he'll get used. Otherwise he'll come out as the fifth and final reliever should all the other relievers tire out. We think that this new setup will see relievers deep in the chart get a lot more play time.

But just because you signed a guy as a reliever doesn't mean he has to occupy that spot in your rotation permanently. You should always be looking at your future competition and adjust your rotation accordingly. The same goes for batting lineups, and we hope that the ESR Settings panel will help you determine which kinds of lineups to build. You might find that lower level bench warmer to be more valuable if he's going to get a 15 or 20 percent boost against a certain pitcher.
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Re: Beta 2.0 - Welcome To Season 12

Postby RainmanDX » Thu Jan 26, 2012 6:18 am

:) *applause* Kudos, all. Impressive progress and commendable initiative.
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Re: Beta 2.0 - Welcome To Season 12

Postby Matt Ondish » Thu Jan 26, 2012 7:59 am

This all looks fantastic! Definitely most excited about the Pitching roles / Stamina updates, definitely a GREAT improvement!
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Re: Beta 2.0 - Welcome To Season 12

Postby Rudi Black » Thu Jan 26, 2012 8:35 am

I am impressed and happy to be able to take part in the game in its new stages. Good work you guys.
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Re: Beta 2.0 - Welcome To Season 12

Postby DubC » Thu Jan 26, 2012 9:07 am

I wish to officially sponsor a kegger for the admin/dev team. :D
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Re: Beta 2.0 - Welcome To Season 12

Postby Tim » Thu Jan 26, 2012 10:05 am

DubC wrote:I wish to officially sponsor a kegger for the admin/dev team. :D

We all love Beer!
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Re: Beta 2.0 - Welcome To Season 12

Postby Matt Ondish » Thu Jan 26, 2012 10:12 am

Getting an unknown page error when trying to change my team's colors... not sure if this is a known issue or not, just wanted to bring it up so that we can enjoy it's glory when we watch our Gamecasts when the new season starts :)
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Re: Beta 2.0 - Welcome To Season 12

Postby JayStewart » Thu Jan 26, 2012 10:25 am

I'm loving the updates. Keep them coming!
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Re: Beta 2.0 - Welcome To Season 12

Postby K-ROD FACEPUNCH » Thu Jan 26, 2012 10:26 am

Dubc it's time you've retired that damn profile pick.


It's made me eat way too many cheeseburgers over the last year........
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Re: Beta 2.0 - Welcome To Season 12

Postby mikelust1977 » Thu Jan 26, 2012 10:34 am

Way to go admins, Looks great
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Re: Beta 2.0 - Welcome To Season 12

Postby callmefranchise » Thu Jan 26, 2012 10:35 am

Matt Ondish wrote:Getting an unknown page error when trying to change my team's colors... not sure if this is a known issue or not, just wanted to bring it up so that we can enjoy it's glory when we watch our Gamecasts when the new season starts :)


Same here. There's no reason the Texas Lone Stars should look like a fall harvest festival.

-- Stephen
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Re: Beta 2.0 - Welcome To Season 12

Postby DubC » Thu Jan 26, 2012 12:53 pm

K-ROD FACEPUNCH wrote:Dubc it's time you've retired that damn profile pick.


It's made me eat way too many cheeseburgers over the last year........



haha, i'll see what i can do
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Re: Beta 2.0 - Welcome To Season 12

Postby sendekyo » Thu Jan 26, 2012 2:11 pm

Glorious! I'm loving the updates. We appreciate the hard work you put into this game.
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Re: Beta 2.0 - Welcome To Season 12

Postby mikelust1977 » Thu Jan 26, 2012 4:28 pm

callmefranchise wrote:
Matt Ondish wrote:Getting an unknown page error when trying to change my team's colors... not sure if this is a known issue or not, just wanted to bring it up so that we can enjoy it's glory when we watch our Gamecasts when the new season starts :)


Same here. There's no reason the Texas Lone Stars should look like a fall harvest festival.

-- Stephen



I am also getting errors on team color
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Re: Beta 2.0 - Welcome To Season 12

Postby mikelust1977 » Thu Jan 26, 2012 4:30 pm

Tim wrote:
DubC wrote:I wish to officially sponsor a kegger for the admin/dev team. :D

We all love Beer!


A keg of Heineken
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Re: Beta 2.0 - Welcome To Season 12

Postby olelefthander » Thu Jan 26, 2012 5:40 pm

I, like so many others, am really impressed by everything you put into this game.

One quick question for a guy with a Level 40 player -- You say all Tier A teams are now human-run. What happens if a player doesn't get signed to any of those teams? Are there enough higher-level players that some won't receive contracts? Last season, he played for a CPU team, but if there are none anymore, what does that mean?
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Re: Beta 2.0 - Welcome To Season 12

Postby BoDean » Thu Jan 26, 2012 5:49 pm

olelefthander wrote:I, like so many others, am really impressed by everything you put into this game.

One quick question for a guy with a Level 40 player -- You say all Tier A teams are now human-run. What happens if a player doesn't get signed to any of those teams? Are there enough higher-level players that some won't receive contracts? Last season, he played for a CPU team, but if there are none anymore, what does that mean?


Only the Tier A1 is human owned, you still have a second Tier A2 (CPU league) for your player if he's not signed by a human team.
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Re: Beta 2.0 - Welcome To Season 12

Postby olelefthander » Thu Jan 26, 2012 6:04 pm

Great news, thanks. Not that I would love for him to be signed by a human team. But at least there's a fallback.
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Re: Beta 2.0 - Welcome To Season 12

Postby Dag Gummit » Thu Jan 26, 2012 7:14 pm

Tim wrote:
DubC wrote:I wish to officially sponsor a kegger for the admin/dev team. :D

We all love Beer!

mikelust1977 wrote:A keg of Heineken

And here I thought Dub was talking about a kegger of Croco-drink! :lol:
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Re: Beta 2.0 - Welcome To Season 12

Postby Tom Dudely » Fri Jan 27, 2012 12:11 pm

Do we have a date yet for when games will start?
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