CoachL78 wrote:I have had great experiences when my players are playing for teams run be people rather than computers. When should an agent get nervous about not having any offers and solicit offers from computer teams? Thank you in advance for anyone that would advise me.
Peter Jahn wrote:i dont like that you have to pay for 2 franchise players even if you have none. btw normally there is only one franchise player per franchise/team. plz remove the limit for a middle category like "everyday player" - its kind of impossible to fill all roles without overpaying some and underpaying others, thats stupid and has nothing to do with realism. If I am the yankees lemme pay the money and if i am the nats lemme see if someone wants to play for low money.
Walter wrote:This is a simplified system, with a little bit more video game type elements and bonuses, and less overall number crunching. This also helps to close some of the major exploits in the salary system (signing 2 or 3 year contracts when a guy is low level). So keep all your own guys if you want. Just know that some of them are going to have to make financial sacrifices to stay with your team .... as is realistic.
KnucKles wrote:after trying numerous times, i got them signed but now my short stop is a Designated hitter, i built him for defense
dean wrote:there's something wrong with the game. it won't let me accept an offer from anyone and my players are just setting here.Was this a programming error?
Travis wrote:CPU teams got locked up, but it's been fixed.
Also, due to all of the shenanigans with the playoffs last season we let everybody keep gamechangers they had equipped in season 14.
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